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Explorations in 3D Graphics and DirectX 12: Episode 4: Chapter 14 – a beautiful demo

A few months have gone by, and I’m plowing away at Frank D. Luna’s book, 3D Game Programming with DirectX 12. It’s a lot of fun, and I’m learning a lot. And all this in between a full work schedule, including some webinars (I’ll write about them later; in the meantime, just look at my Company Blog); as well as my running hobby in the background.

This will be quick: I’m up to Chapter 14, and compiled the demo program that’s in there. Here’s a pretty video from the demo:

As you can see, the quality of the graphics is getting better and better, as the book progresses.

If you want to follow along, be sure to read the first three episodes in this series:

Episode 1

Episode 2

Episode 3

There are some bugs in D. Luna’s code, as well as some idiosyncrasies introduced over the years within different versions of Visual Studio, so these episodes will help you get past them.