Categories
Graphics and Game Programming

Review: Game Engine Architecture

I got the book Game Engine Architecture by Jason Gregory for Christmas. If you’re a technical geek, even if you’re not really into game design, this book is a must-have.

At 1,200 pages, this is a massive tome. It must be Jason Gregory’s “Magnum Opus”. I was delighted to see that, aside from the expected content on 3D Math, Rendering, Animation, Collision Detection, Audio, etc. it also delivered some hardcore computer science content on compiler optimizations, profiling tools, C++ coding practices, parallelism and concurrent programming, file systems, debugging, and a bunch of other topics.

So, if you’re like me, you’ll run, not walk, to buy this book. It will be providing me with months of fun reading.